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WAR-8}!.DOC
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1990-08-20
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Command line parameters:
There is only one command line parameter, which is for VGA users who wish to
run the game in EGA (for whatever reason, I don't know, but if you ever want
to, you can...!), which is simply (case insensitive):
WAR-8}! -EGA
General information:
The program only runs on an EGA or VGA monitor. If you try to run it on
another monitor, it should just give you an error message. The graphics drivers
are included in the .EXE file.
The program was created and compiled using Turbo Pascal version 5.0,
Copyright (c) Borland International, 1987, 1988.
Instructions
~~~~~~~~~~~~~~
War-8}! is a game of hand-eye coordination and also involves some strategy
and intuition. Each side starts off with five tanks. Player 1 controls the
tanks on the left side, and Player 2 controls the tanks on the right side. The
objective of the game, quite simply, is to survive - to be the side with tanks
remaining.
When you start the game, you will see the terrain drawn (as the terrain is
randomly generated, each game is different), and then the tanks will "fall"
to their positions on the playing field. Then, either player 1 or player 2
goes first (it's random).
When it is your turn, you are prompted to choose a tank. By pressing a
number between 1 and 5, you change the current "choice" of tank, which is
shown on the terrain as white, instead of green. You may change your choice
as often as you wish, and it will only be "chosen" when you press return. If
a tank has been destroyed, you won't be able to choose that number (and it
won't show up at the top of the screen).
You will then be prompted to choose a type of weapon, of which there are
three:
Rocket propelled grenade: This is essentially like throwing a rock, and the
path of the projectile is parabolic in nature. There are two things you need to
specify: Direction and Power. First, direction - you will see a white arm
turning around in a little circle near the top of the screen. There's also a
larger white arm on the actual playing field. When it's pointing in the
direction in which you wish to shoot the grenade, press return. You will then
be prompted to specify the power - at the top of the screen, a circle will be
filled and unfilled by a line - the more area is filled, the more power the
grenade will be shot with.
Amplified light pulse: This is basically a laser. You only have to specify
direction, and it goes in that direction until it hits something. However, as
it travels, it gradually loses its energy, until it eventually just "dies". It
has to travel quite a distance to die out, though.
Pyrotechnic missile: This is the most destructive of all the weapons, but
also the hardest to use. You must specify direction, then power, then Fuel.
The fuel in no way affects the destructive power of the missile, and acts only
to propel it. The more fuel there is, the more propulsion there will be. Since
there are three variables you have to specify, the pyrotechnic missile is the
most difficult weapon to use.
The Pyrotechnic missile is a special missile designed to be detonated
on command. When you press 'd' (for detonate), it will begin the detonation
process. As it takes some time for the missile to build up its explosive
power, you will need to practice pressing 'd' at the right time. If you press
it too early, it will result in a very large (but not particularly strong)
explosion. If you press it too late, it will result in a small and also not
particularly strong explosion. However, if you press it at the right moment,
and the missile hits a tank head on, the chances are the tank will be totally
destroyed.
If a tank is inaccessible due to a lot of dirt being in the way, the
pyrotechnic missile serves well to rid an area of dirt with its large
explosion. Also, if your pyrotechnic missile is off-course and will miss the
tanks, you should press 'd' a little earlier to set off the big explosion, for
while the explosion isn't as deadly as the direct hit explosion, it will
probably cause the tank to be damaged (if the tank is touched by the
explosion), and if used correctly can destroy the tank.
WHITE LINES: All three weapons "bounce" off the white borders. This can be
used to your advantage to get a missile/RPG/laser over a "mountain" of dirt,
and can be very useful in other ways too.
BROWN: Everything that is brown is dirt - when any weapon hits it, the
weapon will explode, removing some of the dirt.
GREY: The buildings can be destroyed by your weapons (and collapse with
enough damage). They are just there for scenery, and do not "belong" to
either side (...but it's sure fun to watch them crumble!).
All in all, practice makes perfect, and although it may be hard to get the
weapons to work in your favor at first, it will get easier as you get used to
the game.
I hope everyone enjoys the game.....!
SUPPORT SHAREWARE to keep the concept going!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please upload this game to BBSes in your area or give it to friends, but do
not sell it. The program and this document file must be unmodified and both
included. Thanks for taking the time to read this!
=================================
Jake Firth, Prodigy ID: bxwv05c
=================================
If you have Prodigy, please feel free to write me with your opinion about the
game, or any bugs you notice while playing it. Thanks!
By the way, if you're wondering what the 8}! extension is, that's so I can
tell my "war" game from the countless other programs called "war", and is also
a personal logo - a sideways happy-face! <grin>
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